Product Description
REDUCES SPACE NEEDED TO PLAY UP TO 40%USERS CAN PLAY WITH 1 OR 2 PLAYERSCLIPS OVER THE KINECT(TM) SENSORNO MODIFICATION OR COMPLEX INSTALLATION NEEDEDPLUG & PLAYSEAMLESSLY BLENDS IN WITH THE LOOK OF THE KINECT(TM) SENSORCOMPATIBLE WITH ALL KINECT(TM) SOFTWAREUPC : 743840860853Estimated Shipping Weight : 0.0
- Seamlessly blends in with the look of the Kinect Sensor
- Plug and play - no tuning, software or adjustment needed
- Play with 1 or 2 players in a smaller space
- Up to 40 percent reduction in space needed to play Compatible with all Kinect software
- Easily clips over the Kinect Sensor - no modification or complex installation needed
Zoom for Kinect Reviews
Zoom for Kinect Reviews
76 of 76 people found the following review helpful Indiscrepancies in zoom lens is reason why it works or it doesnt, = Fun: This review is from: Zoom for Kinect (Video Game) There is a definite lack of quality control on the part of Nyco which explains why some say the zoom works whilst others say its absolute rubbish.I tested this out for myself (coincidentally) and came to this realisation. I tried 1 Nyco zoom and found it great! It worked fine in 8 games I tested. Calibration and setup worked fine. The kinect unit could see me fine and could track my head, arms, hands, torso and feet just fine. I was quite impressed and couldnt understand why people would say it didnt work. Only issue I had found was that you had to slow down your gestures in XBOX dashboard as movements would be amplified. Quite straightforward to understand as it is a wide angle lens and would have the fish eye effect. I then noticed a tiny little speck behind the camera lens that was encapsulated and no way to get to it. So being picky I took it back to the store lol and got a replacement. Guess what? The brand new replacement is complete... Read more 197 of 211 people found the following review helpful Beware, did not work for me (edited, see below), By = Fun: Amazon Verified Purchase This review is from: Zoom for Kinect (Video Game) I pre-ordered and received yesterday. I anxiously tried it out, hoping to be able to stand closer to the kinect. Alas, looks like the product is fundamentally flawed. The Infrared picture is totally dark start with, and the kinect tries to increase the contrast. Was able to see me OK, but the hand tracking was EXTREMELY erratic to the point of being UNUSABLE. Painfully went through the Calibration process a few times. Sometimes, the Kinect would complain that it could not see the floor. Sometimes, it could see it OK, and calibrated fine using the card. However, when I try to play any game, just getting it started is a chore, since the hand movements are barely successfully tracked. I thought this was because the room was not too well lit (I have two lamps in front, none in the back), so I tried it again this morning. Same results. Calibrated OK, but could not even get a game going. Looks like the IR light is severely attenuated by the lens, so the kinect can only barely see me in IR... Read more 78 of 86 people found the following review helpful I'm shocked by the negative reviews, By yyr (White Plains, NY USA) - See all my reviews This review is from: Zoom for Kinect (Video Game) My experience was the polar opposite. Granted, I've only tried it with the Kinect Tuner and Dance Central so far, but I took the two minutes to install it and my Kinect experience immediately improved.My setup: I have a 40" Sony LCD HDTV standing perhaps 2-3 feet off the floor, atop a piece of furniture. The Kinect Sensor sits on the TV's base, so it's just under the screen. I only have about 6 feet of space between my TV and couch (with a wall directly behind the couch), with hardwood floor underneath. The room was well-lit at the time I used it. Prior to installing the Zoom, my Kinect Sensor could ALMOST get my whole body in the frame when I was standing all the way back against the couch. Now, I can stand 1-2 feet in front of the couch, and it sees my whole body, with lots of room to spare! During my time with the Tuner, it didn't see me at one point; I walked away, then came back, and all was fine from that point on. Hand tracking functioned 100%, but... Read more |
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